A MAZE. / Berlin 2015

4th International Independent Videogames Festival - April 22–25, 2015

Lumino City

State of Play Games
United Kingdom
Genre: 
Puzzle Adventure
Platform: 
PC
Mac

Lumino City is a puzzle adventure game, and the sequel to Lume. Three years in the making, it's handmade entirely out of paper, card, miniature lights and motors.

Lumino City begins where Lume left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.

Key features

A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.

A cross disciplinary team worked on Lumino City State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.

Lumino City continues where Lume left off. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnap. Explore the unusual dwellings beyond the city gates and finding out more about her intriguing Grandad's life along the way. Is he all he seems?

State_of_Play
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